This video game invention concept pertains to a simulation video game that allows players to simulate working as government employee(s), together, including as any part of any government, including any international non-governmental organization, or any national government organization, or any state or provincial government organization, or any regional or localized government organization. The game can teach players how to become specific types of government employees, that they players want to learn how to become, and also apply their knowledge to improving those governments simply by playing the video game on a computer or video game console. This video game also goes along with an artwork exhibition that pertains to an interactive picture frame technology, that allows thoughts to interact with the computer or artwork graphics in the picture frame, using Optogenetics Sequencing Technology, to apply actions or feelings or moods based on how a player or computer user feels about something in the artwork or computer graphics, to modify the artwork or computer graphics. The video game has various scenarios that come up that the virtual government must solve, and the game has a multi-player mode. In the government, the game simulation is used to interact with users, or government employees, using a touch-screen or thought interactivity model, that allows messaging to be sent to specific government employees with Artificial Telepathy Technology, or IDEAINT Satellite Technology. Then, artificial intelligence interacts with the real world government simulation, to improve the government that physically exists in the real world, based on metrics and advice gathered from multiple game players in public, to better serve the American People. The video game can also be accessed without a video game console, with Artificial Telepathy or Wireless Optogenetics Brain to Computer Interface Technology.